Wow, it has been far too long since I have posted any new 'art' projects. These pieces here are the final step in exploring these futuristic weapons I have been creating. We have four firing animation tests that attempt to show what I envisioned them behaving like while firing. The pistol mixes movement of a modern pistol slide action while firing and the 'cool' aspect of a tesla coil spinning up to product the energy needed to fire. Yes, it has a chrome 80's future-feel optic piece installed. The arm is meant to help give the animation context. This one was called the 'BIGZAPP' for its use of high impact energy projectiles. Next is the futuristic sub machine gun animation test. True to the name 'Glitter Bug' I visualized this one firing a literal swarm of tiny energized particles, not unlike the spray of small caliber round that normally come from modern smgs. This one depicts something aking to a flame thrower or torch unit muzzle that appears to energize the air around the tip of the weapons. The weapon is powered by detachable / rechargeable batter packs and those provide the spark to catalyze the air and release the projectiles. Again, the arm is used for roughly showing context. Next is the futuristic rifle concept that I named 'Taser Face' - remember, its metaphorical! This one was too large as a weapon to show how it functions clearly and add the arm(s) for context. This one was inspired by the teeth of the character Taser Face from the GOTG2. I incorporated them into the piece as ignition coils along the main body of the rifle. The are stumpy, slightly pointed objects that are spotted in the center of the object and power fields dance across them as the rifles charges to fire. There are bigger coils at the fore end of the barrel that are more for effect, but also assist in power distribution along the rifle. Finally the charged bolt erupts out of the muzzle with a hint of electrified power. Finally, we have the futuristic heavy weapons concept of the BFG. Named the 'Glow Toad' for its ugly wide mouthed visage and highly charged energy balls erupting from it like so much vomited food. We have a main activator switch on the top central portion of the body that needs to be thrown 'open' to release the main charging circuits. In a short time the green light becomes illuminated as it enters the 'active' state. As the weapon charges indicator panels fill up towards the rear of the device and when they are 'filled' the weapon is 'hot' and ready to fire. At that point, the double finger trigger can be pulled to release the insane amount of accumulated energy. While the weapon comes fully online, the energy building produced an ominous glow at the large, mouth-like opening on the business end of the BFG. The 'Glow Toad' lives up to its name as the energy released escapes at high velocity and in a huge roiling mass of super heated plasma. The noise, if it could be heard, would sound like a massive croak of a bull frog or toad - very nearly emulating a nasty belch. Again, articulating the arm in the visual would most likely just get in the way.
These projects were done creating 'simple' frame animations within Adobe CC Photoshop, my Lenovo IdeaPad Flex 5, and an XP Pen Drawing Tablet. They were exported for GIF using the Legacy Save for Web setting.
Uhm, I'm the guy who runs this website - artist, designer, writer, father, and husband . . . big whoop, wanna fight about it?!
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