This is the second book I illustrated for Dow Enterprises. About the Book Have your kids ever wondered about what our kidneys are? Have a relative that may be suffering from Chronic Kidney Disease? Want to teach your kids why the health of our kidneys is important? Maybe your kids are just interested in human health and biology in general. This new book by Dow Creative Enterprises follows Nurse Florence (new design and art by illustrator Tim Kaney [me!]) and the three girls (Condi, Jean, and Sonia) talk about these topics in their school lunchroom. Filled with lots of great information in a very easy to read and understand format, this book is a great read for 9 to 13 year olds interested in learning more and features over 30 pages of unique, awesome, illustrations. In it they will learn about kidneys, why they are important, what happens if they become diseased or stop functioning properly, and what sort of treatments are available to help heal or cure the illness of Chronic Kidney Disease. Get your copy now! Specifications Pages: 74 Binding: Paperback Interior Color: Color Dimensions: US Trade (6 x 9 in / 152 x 229 mm) Details Publication Date: Feb 15, 2022 Language: English ISBN: 9781678015916 Category: Children's Copyright: All Rights Reserved - Standard Copyright License Contributors By (author): Michael Dow, Drawings by: Tim Kaney About the Nurse Florence Series Sometimes it seems only a nurse can bring technical information down to an understanding that an ordinary person can grasp. The Nurse Florence® book series provides high quality medical information that even a child can grasp. By introducing young kids to correct terminology and science concepts at an early age, we can help increase our children’s health literacy level as well as help to prepare them for courses and jobs in Science, Technology, Engineering, and Math. We need more scientists so I hope that many children will enjoy this book series and consider a job involving science. PS - please leave consider leaving a review!
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Lord Typhus, Herald of Nurlge
Old Sculpt Miniature Paint Up by Tim Kaney Hello all my friends amd followers! Long time since posting on my art blog. A nice and simple post here, hopefully. II am very pleased to share my finished paint up of the old school sculpt of Lord Typhus, Herald of Nurgle. Only a few years late. I actually bought it when it came out or maybe got it as a gift. This is a model from the table top wargame Warhammer 40,000. It was quite a nice model, albeit smaller than the current one, and fun to paint. It was one of the old all pewter models. I utilized an older paint scheme with vomit brown base layers, brown yucky washes and yucky shades. From there I used putrid green and other green for top layers and highlights. Finally I top coated with brush on Satin Varnish and then based with some classic railroad gravel and sponge bushes. The gore bits and vlood on the scythe is the new technical paint Blood for the Blood God. Brushes used are various and none of them super expensive. I have found that even those invariably break, deteriorate, and go bate at a rate all not too much different than mid-grade or lower brushes. This was primed in Krylon Grey Paint and Primer. All said and done was a few hours. Paints: Citadel, Army Painter, Folk Art, Plaid, P3, etc. Hello Followers! Very excited to announce that a project I have been hard at work on during November and December of 2021 has come to fruition. I partners with Michael Dow of Dow Creative Enterprises to provide illustrations for his new children's health science book on hair featuring Nurse Florence. This is essentially a life long dream come true in that it is the first book published for which I provided the illustrations. I have wanted to do this since I can remember and it has finally come true. A little on the project and Nurse Florence series: Sometimes it seems only a nurse can bring technical information down to an understanding that an ordinary person can grasp. The Nurse Florence® book series provides high quality medical information that even a child can grasp. By introducing young kids to correct terminology and science concepts at an early age, we can help increase our children’s health literacy level as well as help to prepare them for courses and jobs in Science, Technology, Engineering, and Math. We need more scientists so I hope that many children will enjoy this book series and consider a job involving science. Check out the link in the image or the direct links below for more details and how to order 'Nurse Florence, How Does Our Hair Grow?'. It is available in both paperback and hardcover. Please share and spread the word for a really cool indie author project in which I am grateful to be involved.
Thanks in advance! Pew Pew! Wow, it has been far too long since I have posted any new 'art' projects. These pieces here are the final step in exploring these futuristic weapons I have been creating. We have four firing animation tests that attempt to show what I envisioned them behaving like while firing. The pistol mixes movement of a modern pistol slide action while firing and the 'cool' aspect of a tesla coil spinning up to product the energy needed to fire. Yes, it has a chrome 80's future-feel optic piece installed. The arm is meant to help give the animation context. This one was called the 'BIGZAPP' for its use of high impact energy projectiles. Next is the futuristic sub machine gun animation test. True to the name 'Glitter Bug' I visualized this one firing a literal swarm of tiny energized particles, not unlike the spray of small caliber round that normally come from modern smgs. This one depicts something aking to a flame thrower or torch unit muzzle that appears to energize the air around the tip of the weapons. The weapon is powered by detachable / rechargeable batter packs and those provide the spark to catalyze the air and release the projectiles. Again, the arm is used for roughly showing context. Next is the futuristic rifle concept that I named 'Taser Face' - remember, its metaphorical! This one was too large as a weapon to show how it functions clearly and add the arm(s) for context. This one was inspired by the teeth of the character Taser Face from the GOTG2. I incorporated them into the piece as ignition coils along the main body of the rifle. The are stumpy, slightly pointed objects that are spotted in the center of the object and power fields dance across them as the rifles charges to fire. There are bigger coils at the fore end of the barrel that are more for effect, but also assist in power distribution along the rifle. Finally the charged bolt erupts out of the muzzle with a hint of electrified power. Finally, we have the futuristic heavy weapons concept of the BFG. Named the 'Glow Toad' for its ugly wide mouthed visage and highly charged energy balls erupting from it like so much vomited food. We have a main activator switch on the top central portion of the body that needs to be thrown 'open' to release the main charging circuits. In a short time the green light becomes illuminated as it enters the 'active' state. As the weapon charges indicator panels fill up towards the rear of the device and when they are 'filled' the weapon is 'hot' and ready to fire. At that point, the double finger trigger can be pulled to release the insane amount of accumulated energy. While the weapon comes fully online, the energy building produced an ominous glow at the large, mouth-like opening on the business end of the BFG. The 'Glow Toad' lives up to its name as the energy released escapes at high velocity and in a huge roiling mass of super heated plasma. The noise, if it could be heard, would sound like a massive croak of a bull frog or toad - very nearly emulating a nasty belch. Again, articulating the arm in the visual would most likely just get in the way.
These projects were done creating 'simple' frame animations within Adobe CC Photoshop, my Lenovo IdeaPad Flex 5, and an XP Pen Drawing Tablet. They were exported for GIF using the Legacy Save for Web setting. Enjoy! A round up of practice pieces of a couple things I love: explosions, animation, and pixel art. Testing if I can make them fairly quickly and with a reasonably decent result. Below are the samples I have made so far using Pixel Studio on PC and just my finger tip on screen. Some are typical explosion type explosions, one is a top down version inspired by the super bombs in Project Raiden and the sparkly type explosion is inspired by the first Predator film when the creature gets mad and shoots his energy cannon wildly at the trees in the dark. Each took about 2 hours to create. Enjoy!
I have been really interested in 2d animations lately. I have a new page under My Work dedicated to animations. I like doing stylized pixel art animations as they are fun and quick to produce. However, I had been interested in taking some old work and bringing it to life via simple layered animations in Photoshop. This piece below is an old watercolor from 2009! It was of a Sister of Battle overcome with the devastation and totality of war. I used a supermodel ad for fashion as a reference pose on this one and then added the armor. It was a really fun piece to do back then. I took a picture of it recently, loaded it into Photoshop and had at it. I figured keep it simple and it will be more impactful and quicker to get done. In that regard, I ended up animating just the eye / tears flowing. Hope you all like it. I enjoyed this one and am very proud of it.
Taking the concepts for pistols previously posted, I combined aspects of numbers 7 and 9. In photoshop I then created another rough block out. From there, I used reference photos of a HellCat 9mm pistol in FDE, some chrome optics, and references of curved pistol grips to push it forward. Below is the whacky results. Its also powered as an energy weapon using an underslung mini Tesla Coil for some reason!
I still am not a big fan of working in the method. I prefer to sketch and shade in pencil first then come into to color via photoshop afterwards. Ah well, always good to practice. It is hard to believe that this has been so long since I have posted here. I apologize to anyone and all that are still even visiting this old site of mine.
I am not usually one to lay out excuses. My father passed away in Feb of this year (2021) and I have been working full time and cleaning out his Estate and handling affairs since then every free moment. I recently left a respected Marketing Director role in June to finalize the Estate. I am finally able to say that we are 99% done and I am ready to get back in the saddle. BTW, if you know of anyone looking, let me know? That said, I am posting some personal practice work of VERY rough concepts of futuristic weapons. These are starting as traditional media (ink) blockouts. From here, I will take a few of each and revise into color blocks and line work. After I will add details, light and shading, fluff, and a little graphic design. Who knows, maybe even some animations on them would be nice. Thanks for looking and stay tuned for more work on these futuristic weapon concepts. Best, Tim In Progress ShotsGoing to have a few new posts here. Finally got a chance to post recent projects that I managed to get wrapped up. This first one is a built heldrake from Warhammer 40,000. That first shot is the finished product sans varnish and even comes with a fully finished base. Woot!
As far as builds go, the Chaos Heldrake is especially challenging and not all that logical, if you ask me. I would see many posts about them on social media and most people complain about and bemoan the painting of the trim and such. While I did find the trim tedious, I actually found the build more vexing. The pieces were tough fitting together and there were many mold lines. In many places you had to fit pieces together before adhering them to another. Finally, the final pose of the Heldrake was not as pictured and teetered quite literally as incorrect and unbalanced. That said, the final piece, as I knew it would be, was worth every second of blood, sweat , and tears. It really is a stunning kit and makes for a great centerpiece on the battlefield. Paint Scheme As is clear by the name and paint theme, this is fashioned after the motifs seen used by the Night Lords including midnight blue, gold trim, and lightning accents. The mouth weapon option for my Heldrake was the baleflamer. Trim Scheme: Antique Gold, Agrax Earthshade, then highlights of Antique Metallic Gold and Metallic Inca Gold. Armor Blue Scheme: Deadly Nightshade / Navy, Nuln Oil, Too Blue Lightning Bolts Scheme: Wysteria Glycine, White, Too Blue Metal / Skin Scheme: Metallic Gunmetal, Armor Wash / Nuln Oil, and Metallic Aluminum Eye scheme: thinned White, thinned Burnt Orange Baleflamer scheme: Burnt Orange, Nuln Oil, White, thinned Burnt Orange, thinned Yellow Light, thinned White Brands used: Citadel, Apple Barrel, Plaid, Crafstmart, DecoArt, FolkArt, and FormulaP3. Basing Scheme: Leaf Green, Model Train turf gravel and sponge bush, using Elmer's Extreme PVA glue and glue for model terrain. Hope you all enjoy. Give a shout and share and like, etc. on Twitter and Insta @kaneykreative and @tskaney. Thanks for reading. Stay tuned for more. A New Fantasy Battlemap for DnD5E "Mr. Buttons ran away again, into that dreadful, smelly, scary, musty, cave..." My first #dnd5e #map #wip is born! Out now on #dmsguild for a low, low, bargain price. Get yours now and start punishing your party ASAP! "Mushroom Spiral" out now. https://www.dmsguild.com/product/329757/Mushroom-Spiral |
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Tim Kaney
Uhm, I'm the guy who runs this website - artist, designer, writer, father, and husband . . . big whoop, wanna fight about it?! Copyright © Kaney Kreative |